edbc files, which are custom content.) Whatever the highest number is, you're going to rename the. dbc.) They'll be labeled dcdb x.dbc, with x being a number the files are numbered sequentially starting with zero. Now go into DCCache inside the old Sims 3 folder, and count the number of. "The Sims 3 Worlds." Put the old Sims 3 folder back in Documents\Electronic Arts, and move the ccmerged.package over as well, again into DCBackup. Rename the Sims 3 folder into which you've installed your worlds, e.g. If everything works, you can move the store content into your old folder.
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Now install the store worlds one at a time, checking in-game after each one to make sure they're all still loading. (If you don't own any other premium store content aside from the worlds that don't work, you can skip this step and keep the new Sims 3 folder's new ccmerged in place.) So you essentially need the same one ccmerged file to be present while you install all your premium content. This file has a record of all the store premium content you've installed, and that content won't work without the file. Now go into DCBackup inside your old Sims 3 folder, copy ccmerged.package, and paste it into DCBackup in your new folder. Go into DCBackup and delete ccmerged.package. Open the launcher to create another clean folder, but this time, don't install anything yet. Then move the folder out of Documents\Electronic Arts again. world files in InstalledWorlds as well, if it doesn't happen automatically. Move the old one back into Documents\Electronic Arts, and use the launcher to uninstall all the store worlds that haven't been working. Trash the new Sims 3 folder you've created, the one into which you've been installing store worlds. The instructions are mostly the same, with an extra step, so I'm going to add that and just c/p the rest of the instructions, while (hopefully) changing all the tiny details that matter. Yeah, that's why I asked-there's a bit more work involved, but it's not so difficult.For example when the world is laggy, or when the world won't install due to missing expansions (should not be the case). Please let me know if you run into any issues. Oh and the world requires your game to be up to date! But as always, please do check it yourself as well! I checked the file and it should be safe to install. These are the lot sizes I created in the world.
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Is it fast? Is it laggy? Are the empty lots okay? Feel free to leave me feedback on the Facebook page or my Twitter account! It's a test so I would love to hear from you, if you decide to use it, how the world is working on your end. I also made sure each size comes in both residential and community. I made sure all the in-game world editor lot sizes are present. I did not look at routing and all that so it really is for building purposes only. It's a medium size world with 55 lots and several trees and some roads. On top of that the Maxis worlds aren't flat at all, and I want to build my houses and other buildings on flattened lots. I wanted a simple, fast world to build my houses in so I wouldn't have to load the heavy Maxis worlds with households and NPC's. But it was just one lot and only one size. Last year I saw a world with just one lot in it which was awesome for a quick build. The thing is that I've wanted a simple builders world for a long time now. It's the first world I decided to upload.